![]() ![]() ![]() The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city: Lords & Ladies, Man & Beast and Shades & Shadows. There are twelve locations on the board where players may charm volunteers to join them on their quest. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. Each player selects one of four Guilds to infiltrate: Thieves, Assassins, Alchemists or Fools. ![]() Each player is tasked with collecting and returning a number of the spells to the university before it is too late. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance. Guards! Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. ![]()
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